// Gameplay Programmer
Highly creative, advanced English proficiency, curious, and self-directed. Eight years of experience in 3D development, AR/VR, and gameplay programming.
Game development in Unreal Engine 5 with C++ and Blueprints. Gameplay Ability System, animation integrations, and Enhanced Input.
Advanced 3D development in Unity with C#. Augmented- and virtual-reality applications. UI integration.
Multi-platform builds: PC, WebGL, Android, and iOS. Foundational Technical Art knowledge. AssetBundle management.
Dramaturgy, story bibles, screenplay structure, short- and long-form synopses, and dialogue continuity.
AR/VR/3D C#
C++/Blueprint
IDE C# / C++
IDE JetBrains
Version control
Version control
Basic proficiency
Basic proficiency
Local AI image generation
3D programming in Unity. Development of augmented-reality, virtual-reality, and conventional 3D applications. Responsible for the company's equipment management.
Two-year, remote professional qualification.
Initial training followed by a period of professional network building, project creation, and funding research.
Study of Japanese language and culture, followed by a three-month Japanese-language course in Tokyo at Sendagaya Japanese Institute.
Baccalaureate in Industrial Science and Technologies.
Advanced level (C1)
Intermediate level (B2)
Basic level (B1)
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